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Lluis Garcia
Lluis Garcia
Freelance, 3d Generalist
Sabadell, Spain

Summary

I consider myself a 3D artist with a strong interest in programming and automation systems.

My interest in 3d art start when I was working as a industrial mechanic, I started using Autocad 14 (yea old software) on my job (2D) and on my free time (3d). Back In 2004 I discover 3DS Max 7, In a CD included in a magazine, and from that time, all my life, I've been devoted to 3d in some manner. I 2007 I founded "AVI" (Advanced Virtual interactions) for sell 3d and other stuff related with virtual worlds based on OpenSim, also on Second Life. This platform are very limited but at same time is very challenging. I stop producing 3D objects and systems for virtual worlds in 2013 to learn and introduce me on Market for video games and applications created with Unreal engine and Unity.

During this last period, I created an blender addon "UE4 Tools" to improve the workflow between blender and unreal engine

Skills

Shading3D Animation3D ModelingRiggingTexturingPhoto-manipulationVideo EditingPython ScriptingPBR Texturing

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
xNormal
xNormal
Quixel Suite
Quixel Suite
MeshLab
MeshLab
Substance B2M
Substance B2M

Experience

  • Freelance & Founder at AVI (Advanced Virtual Interactions)
    Sabadell, Spain
    January 2007 - January 2013

    At this stage of my life I had to deal with several tasks. As I just was not working with anyone else as a team, I had to do all the tasks. Design 3d models, modeling them, making the whole process for the distribution, advertising management, customer care, account management. For some of these tasks I had to create my own code to automate various processes.